AI Insights · Timothy · July 2022
Top 5 Low Poly Games on Android in Nigeria Q2 2022
Discover the performance trends of the top 5 low poly games on Android in Nigeria for Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 low poly games on the Android platform in Nigeria showed varying trends in downloads, revenue, and active users. Here’s a breakdown of their performance, based on data from Sensor Tower.
Agent Action - Spy Shooter saw a consistent rise in weekly downloads, starting from 698 in late March and peaking at 4.3K in mid-June, before slightly declining to 2.9K by the end of June. Active users followed a similar upward trend, beginning at 2.7K and reaching a high of 9.1K in mid-June, then decreasing to 7.8K by the end of June. The game generated revenue only once during this period, around $2 in mid-May.
Roblox experienced fluctuating weekly downloads, starting at 1.7K and peaking at 2.6K in mid-April, then settling around 1.5K by the end of June. Revenue also varied, with a high of approximately $854 in mid-April and a low of $362 in late May. The number of active users remained relatively stable, fluctuating between 39.1K and 43.4K throughout the quarter.
Idle Lumber Empire showed an initial rise in weekly downloads, peaking at 2.6K in late April, then declining to around 1.2K by mid-June before rising again to 1.8K by the end of June. Active users mirrored this pattern, starting at 1.7K, peaking at 4.9K in late April, and ending at 3.6K in late June. Revenue fluctuated, peaking at $32 in mid-April and dipping to less than $10 in several weeks.
Hillside Drive: car racing had a steady performance in weekly downloads, starting at 655 in late March and peaking at 1.4K in early April, maintaining around 746 to 920 downloads weekly through June. Active users increased from 497 in late March to 1.8K in mid-April and remained around 1.4K to 1.5K towards the end of June.
Major Mayhem 2: Action Shooter showed a decline in weekly downloads, starting at 971 in late March and dropping to around 694 by the end of June. Active users also decreased, from 2.5K in late March to 2.3K by the end of June. This game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.